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  #1  
Old 06-24-2007, 04:54 PM
stefh stefh is offline
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Default Creating sweeps or "lifts"

Can somebody help me with tips on how to create a proper/quality sweep or "lifting" sound like you can hear in most house productions? One needs to be original, but I think I first have to learn the basics before I can move to the next level...

I think I know my ways with a lot of parts of a housetrack, but it's the little specific things inside my head that I want to add but I really don't know how to produce them...

I am using FL Studio 7 XXL and I hope the program is advanced enough to create these sound effects easily...
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Old 06-25-2007, 09:15 AM
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Medway Medway is offline
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Stef,

Fruity can do it all so don't worry about that.

Sweeps are generally made of either noise which is basically non pitched along with sometimes a pitched element, like a pad. Of course if its pitched it needs to be in key with the song.

Pitched elements are good for building tension up until the song resolves into a chord change.

Other than that some compression, effects (mainly delay) and side chain are all used to make the sweep big sounding.

You can layer 2-3 of them with different panning to create a wider deeper effect as well.

Hope this gives you some ideas to start and for me another idea for a tutorial so keep these questions coming.
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Old 06-25-2007, 05:16 PM
derekjames derekjames is offline
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i have used samples such as reverse crashes or reverse ride effects. sometimes i'll use one of those with an auto filter and possibly a time stretch to prolong the tension build. then throw a little delay on there so the clip does'nt cut the sound to abruptly. my two cents....
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Old 06-25-2007, 09:50 PM
13 13 is offline
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Default Sweeps and Lifts

I have made these types of sounds using a few synths, basically anything with envelopes for filter and a decent pad or noise generator. Depending on the type of Sweep, as mentioned earlier I might use just the pad or just the noise, sometimes a combo. The trick for me was to use a good 12db filter running in bandpass or highpass, with the resonance cranked up. This will give it that whistling sound. You can create the "build" by setting the filter cutoff to follow an ADSR envelope. Set the attack to long this way it starts our very quiet and slowly builds to that sharp whistle. Adjust to fit. HOpe that helps!

13
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Old 06-27-2007, 03:18 PM
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sven hauck sven hauck is offline
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Nice one, guys...
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